Hello!
I’m a Character Designer and Art Producer. My strengths are in portrait drawing and iterative visual development — I focus on how to make characters not just look good, but feel believable and story-driven.
But that's not all! I don’t just work on the art — I understand how it fits into the larger production. In addition to character design, I’ve taken on Production roles that have sharpened my abilities in team coordination, scheduling, and conflict resolution. I have practical experience with tools like Jira, ZBrush, and Unreal Engine 5, and I’ve used that knowledge to help keep creative teams aligned and on track.
I’m looking to join a studio where I can keep developing as a character artist while also supporting production efforts from the inside. My goal is to be part of a team where I can contribute both visually and strategically — helping to bring imaginative worlds to life while enabling artists to do their best work.