Hello!
I’m a Character Designer and Art Producer. My strengths are in portrait drawing and iterative visual development — I focus on how to make characters not just look good, but feel believable and story-driven.
But that's not all! I don’t just work on the art — I understand how it fits into the larger production. In addition to character design, I’ve taken on Production roles that have sharpened my abilities in team coordination, scheduling, and conflict resolution. I have practical experience with tools like Jira, ZBrush, and Unreal Engine 5, and I’ve used that knowledge to help keep creative teams aligned and on track.
I’m looking to join an indie studio where I can keep developing as a character artist while also supporting production efforts from the inside. My goal is to be part of a team where I can contribute both visually and strategically — helping to bring imaginative worlds to life while enabling artists to do their best work.